Operating system: Windows 10
CPU: Ryzen 7 3700x
Graphics card: RTX 2070 SUPER
Blender Version
Broken: 2.93.4, b720503lcec4, master, 2021-08-31
Worked: Unsure if it ever did. I'm fairly new.
Short description of error
Mix node with the exact same set up produces a one pixel result merely by grouping value nodes.
Exact steps for others to reproduce the error
- In the compositor; I have a subtract node plugged into a divide node, the values are irrelevant but I'm subtracting x value input by negative 100 then dividing by 100.
- The divide node is plugged into either socket of the mix node, the other mix value is irrelevantt but I have it set at white. When this mix node is viewed a full image is displayed.
- Duplicate the three nodes, but group the subtract and divide nodes and the new mix node outputs a single pixel.
KNOWN ISSUE: https://developer.blender.org/T48297 - The problem is the "Buffer Groups" option. Untoggling is a work around but now none of the groups are buffered solely for one value to work.
