System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.47
Blender Version
Broken: version: 3.0.0 Beta, branch: master, commit date: 2021-11-11 18:49, hash: rBbd734cc4419a
Worked: version: 2.93.5
Short description of error
Optix in Blender 3.0.0 seems not work properly with the input passes "Albedo" or "Albedo+Normal" selected.
Here is a image I made to show the difference.
Since the input passes settings are not excatly the same between 2.93.5 and 3.0.0, I am not sure if this issue has something to do with the setting diffrence.
As you can see, when input passes are set to "color" in 2.93.5 and "none" in 3.0.0, the render results are both kinda good in spite of the slightly diffrence in color.
And with Albedo joined the passes, the 3.0 result image has way much more noise than the 2.93.5 one do. And there are some artifacts near the edge of the image.
And with input passes set to Albedo+Normal, both 2 images have a bit more noise than they do before, but the 3.0 result is more noisier, and still has slight artifacts near the edge. What's more, The 3.0 denosied image looks like as nosiy as it does before denoising.
I tried the 3.1 version and get the same result.
Maybe Optix works differently in Blender 3.0 and cause the noise issue, I don't know.
But I think the artifacts thing is surely a bug.
Exact steps for others to reproduce the error
I have the test file uploaded here.
Just rendered it with different Optix settings in Blender 3.0.
