System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-11 18:53, hash: rB0533f2851e7e
Worked: (newest version of Blender that worked as expected)
Set material node doesn't work unless there are the same number of empty materials in the property panel's material section. The below will work, but if the empty material's are removed from the property panel, then the actual materials can no longer be assisnged by the set material nodes. This means staff have to manually add empty materials to each new object they need to use the node tree on. Extremely time consuming and non-sensical.



