System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.49
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-15 21:08, hash: rB7e42ae7c1af0
Short description of error
When using a Surface Deform modifier on a mesh, all it's shapekeys are ignored. I used to think it was because of the binding process but then again the Mesh Deform modifier does work perfectly with shapekeys.
Exact steps for others to reproduce the error
This model should be opened in 3.X
Play around with the shapekey value
It does nothing since the Surface Deform modifier kills all it's effect