Maniphest T93173

coordinated generated by the shader editor's texture coordinate node doesn't work on geometry nodes instanced geometry whether it's realized or not.
Closed, Archived

Assigned To
None
Authored By
michael campbell (3di)
Nov 18 2021, 1:00 AM
Tags
  • BF Blender
  • Geometry Nodes
Subscribers
Jacques Lucke (JacquesLucke)
michael campbell (3di)

Description

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12

Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-11 18:53, hash: rB0533f2851e7e
Worked: (newest version of Blender that worked as expected)

Open below file and go to material preview or render view. The checker doesn't appear on the objects which are created by geometry node instancing (whether instanced or not). Non of the outputs (generated, object, uv's, etc) have any effect.

Event Timeline

michael campbell (3di) created this task.Nov 18 2021, 1:00 AM
michael campbell (3di) added a project: Geometry Nodes.
Jacques Lucke (JacquesLucke) closed this task as Archived.Nov 19 2021, 9:30 AM
Jacques Lucke (JacquesLucke) added a subscriber: Jacques Lucke (JacquesLucke).

The material is not used in this setup. Even a simple emission node wouldn't work.
I can only repeat the things I said in T93177#1255723 and T93175#1255727.