System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-11 18:53, hash: rB0533f2851e7e
Worked: (newest version of Blender that worked as expected)
Open below file. The spreadsheet shows that the uv_map face corner attribute is correctly populated with data, and is being passed out to the group output socket. However when accessed via the shader editor, the data is not being read correctly (at all)
spreadhseet viewer column shows that the data is being generated and passed out correctly.

