Maniphest T93392

can't use boolean modifier to mask out Geometry Node text, bleed text & flickering in some frames
Needs Information from Developers, Normal

Assigned To
None
Authored By
Sunny Wong (Spidertat)
Nov 26 2021, 3:20 AM
Tags
  • BF Blender
  • Modeling
Subscribers
Howard Trickey (howardt)
Philipp Oeser (lichtwerk)
Richard Antalik (ISS)
Sunny Wong (Spidertat)

Description

System Information
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: Quadro P4000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 397.93

Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-21 16:37, hash: rBfb470c256aac
Worked: (newest version of Blender that worked as expected)

Short description of error
can't use boolean modifier to mask out Geometry Node text, bleed text & flickering in some frames.

Exact steps for others to reproduce the error
in frame 139, 148, 149, 306, 353 text bleed out of mask_text box Boolean object



Thanks for your help!

Event Timeline

Sunny Wong (Spidertat) created this task.Nov 26 2021, 3:20 AM
Richard Antalik (ISS) changed the task status from Needs Triage to Needs Information from User.EditedNov 26 2021, 7:36 AM
Richard Antalik (ISS) added a subscriber: Richard Antalik (ISS).

Does this happen when you use exact boolean solver?

I can't really see any issues here though

Sunny Wong (Spidertat) added a comment.Nov 26 2021, 9:35 AM

The exact Boolean solver fix the problem, but the render animation time increased from 40 minutes to 4 hours.

Sunny Wong (Spidertat) added a comment.Nov 30 2021, 3:41 AM

After some test. Found the exact Boolean solver can only render single frame. It crashed blender in frame 139 when render animation.

Richard Antalik (ISS) added a comment.Nov 30 2021, 5:16 AM
In T93392#1260336, @Sunny Wong (Spidertat) wrote:

The exact Boolean solver fix the problem, but the render animation time increased from 40 minutes to 4 hours.

Yes, that is expected that exact solver is slower, but more precise than older solver. While it should work for majority of cases, it's not perfect. But it should not crash, so will check that.

Richard Antalik (ISS) changed the task status from Needs Information from User to Needs Triage.Nov 30 2021, 5:16 AM
Richard Antalik (ISS) changed the task status from Needs Triage to Needs Information from User.Dec 6 2021, 6:22 PM

Can't reproduce crash at frame 139

Please run file blender_debug_log.cmd instead of blender.exe and after crash upload created files.

Sunny Wong (Spidertat) added a comment.Dec 8 2021, 3:59 AM

Richard Antalik (ISS) added a comment.Dec 8 2021, 8:45 PM

Thanks for logs, can you also upload C:\Users\stw\AppData\Local\Temp\2021_Ecard_1920x976_23d.crash.txt? This would reveal more info.

Sunny Wong (Spidertat) added a comment.Dec 9 2021, 4:02 AM

Thanks for your help!

Richard Antalik (ISS) added a subscriber: Howard Trickey (howardt).Dec 9 2021, 5:34 PM

@Howard Trickey (howardt) This seems to crash in boolean code, can you reproduce?

Philipp Oeser (lichtwerk) changed the task status from Needs Information from User to Needs Information from Developers.Jan 27 2022, 10:06 AM
Philipp Oeser (lichtwerk) added a project: Modeling.
Philipp Oeser (lichtwerk) added a subscriber: Philipp Oeser (lichtwerk).

@Howard Trickey (howardt) ^^