System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68
Blender Version
Broken: version: 2.93.6, branch: master, commit date: 2021-11-16 14:54, hash: rBc842a90e2fa1
Worked: (newest version of Blender that worked as expected)
Short description of error
I have hotkeys on frequently used nodes in shader editor. When I switch to Compositing, first of all I have hotkeys already assigned to similar nodes (I did it in shader editor, but they are automatically assigned in compositing). Secondly, I get an error in Compositing - Not a shader or geometry node tree.
Exact steps for others to reproduce the error
- Apply the "I" button to the "Invert" node in the shader editor
- Switch to Compositing or Texture Node Editor
- Call the invert node with the I button
You get the following error
Python: Traceback (most recent call last):
File "D:\BF_daily_build\2.93.0\blender-2.93.7-candidate+v293.4ec6cc412d7f-windows.amd64-release\2.93\scripts\startup\bl_operators\node.py", line 138, in invoke
result = self.execute(context)
File "D:\BF_daily_build\2.93.0\blender-2.93.7-candidate+v293.4ec6cc412d7f-windows.amd64-release\2.93\scripts\startup\bl_operators\node.py", line 129, in execute
self.create_node(context)
File "D:\BF_daily_build\2.93.0\blender-2.93.7-candidate+v293.4ec6cc412d7f-windows.amd64-release\2.93\scripts\startup\bl_operators\node.py", line 92, in create_node
node = tree.nodes.new(type=node_type)
RuntimeError: Error: Cannot add node of type ShaderNodeInvert to node tree 'Geometry Nodes'
Not a shader node tree
location: <unknown location>:-1
