System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.13
Blender Version
Broken: version: 3.1.0 Alpha, branch: master, commit date: 2021-11-22 23:57, hash: rBd1a4e043bdb0
Worked: (newest version of Blender that worked as expected)
Short description of error
If object has smooth shading and Geometry Offset enabled, then shadows visible through the surface, due to translucent shader, appear broken up. The intensity of this effect depends on how irregular the shape is. In these examples there is a sphere casting a shadow on the other side of the object.
How it should look:
Exact steps for others to reproduce the error
- Add a translucent shader to an object
- Enable smooth shading and Geometry Offset
- Add another object that would cast clear shadow on the surface of the first object

