Apparently the (grip?) sensors on the Index controllers trigger navigation even when the user is not meaning to activate them (i.e. the hand is in a relaxed position).
This may be because the input threshold for the sensors is too low and/or a different input binding should be used for the navigation action (i.e. /input/squeeze/force instead of /input/squeeze/value).
The issue should be resolvable by simply modifying the bindings in the VR Scene Inspection add-on. The following two patches offer potential solutions to be tested: P2626, P2627.