System Information
Operating system: Linux-5.15.0-2-amd64-x86_64-with-glibc2.32 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44
Blender Version
Broken version: 3.1.0 Alpha, branch: master, commit date: 2021-12-01 00:47, hash: rB1cb99f5808c3
Broken version: 2.93.6
Worked: Unsure
Short description of error
When the Persistent Data option is enabled the Animated Seed option doesn't appear to operate work.
Exact steps for others to reproduce the error
- Create a scene in Cycles with noticeable noise.
- In the Advanced tab of the Sampling settings, enable Animated Seed (click on the clock icon beside the Seed value)
- In the Performance tab of the Render Properties enable Persistent Data
- Render an animation.
- Notice that the seed pattern doesn't change between frames. Disabling Persistent Data resolves this.
Here is a file that does steps 1-3 for you:
Note: The first time I rendered this, frame 1 has a different seed than all the other frames. Subsequent re-renders sees the seed used on frame 1 matching all other frames.