System Information
Operating system: Windows 10 - Probably irrelevant.
Blender Version
Broken: 3.0.0 (not checked earlier versions).
Worked: (none)
Short description of error
Curve Modifier on mesh objects uses curve before any modifications on target curve, so geometry nodes or other modifiers that change the curve are not reflected in the mesh (which should follow the curve)
Exact steps for others to reproduce the error
See attached blend file for easy example:
- Bezier Curve, with some subdivision with a "wave" modifier.
- Cube .1m with loop cuts to follow curve
- Cube: Add Array modifier and Curve modifier, targeting the bezier curve
Expected result: Mesh follows waved curve.
Actual result: Mesh follows original (unmodified) curve.
This doesn't work with Geometry nodes or any other modifiers that I've tested for the curve.
