System Information
Operating system: Windows 10 - Probably irrelevant.
Blender Version
Broken: 3.0.0 (not checked earlier versions).
Worked: (none)
Short description of error
The Curve modifier on mesh objects does NOT use the modified version of a curve
Exact steps for others to reproduce the error
See attached blend file for easy example:
Example screenshot of that blender:
The thin line is the curve, which has geometry nodes modifying it.
The thick (square) line is the mesh, which targets the curve but doesn't use the modified version.
- Add BezierCurve, with a few points.
- BezierCurve: Add geometry nodes (or any other modifier, like wave or whatever) that changes the curve.
- BezierCurve: (for visibility) add geometry.
- Add Cube .1m
- Cube: Add Array modifier and Curve modifier, targeting the BezierCurve
Expected result: Mesh follows modified curve.
Actual result: Mesh follows original (unmodified) curve.
The blender file shows this very easily, the modified curve is round, the mesh is in the "old location" that the curve would have without the modifier on the curve.
Yes, this is a duplicate of: https://developer.blender.org/maniphest/task/edit/93702/ - Where apparently there is confusion on what the issue is. I could not find a way to un-archive a ticket.
Areas Affected
- Curve modifier
- Spline IK
