System Information
Operating system: Linux-5.11.0-41-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.91.03
Blender Version
Broken: version: 3.1.0 Alpha, branch: temp-lineart-contained, commit date: 2021-12-01 09:04, hash: rB9afc5ccb6b38
Worked: version: 3.0.0 Release Candidate, branch: master, commit date: 2021-12-02 15:35, hash: 7e60d8a71349
Short description of error
Hi,
I'm testing temp-lineart-contained branch (I'm interested in use_ortho_tolerance feature). It seems that occlusion hiding doesn't work as it should.
As you can see from the attached file the edges on the back of the solid are traced as if they were viewed by the ortho camera.
Strangely enough: if I change the camera type - from ortho to perspective - a rear line is drawn even though it should be hidden by frontal faces.
On master (version: 3.0.0 Release Candidate, branch: master, commit date: 2021-12-02 15:35, hash: 7e60d8a71349) lineart works correctly
Exact steps for others to reproduce the error
- No steps: just open the attached file and see the lineart on the solid

