Maniphest T93785

Geometry nodes. Zero vectors instead min/max in the Bounding box node
Closed, ResolvedTO DO

Assigned To
None
Authored By
Vyacheslav (hitrpr)
Dec 7 2021, 3:45 AM
Tags
  • BF Blender
  • Geometry Nodes
  • Nodes & Physics
  • Documentation
Subscribers
Hans Goudey (HooglyBoogly)
Vyacheslav (hitrpr)

Description

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41

Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: rBf1cca3055776

Short description of error
Zeroes at max vectors for bounding boxes for each instance in this case instead proper values:

Here the file for tests:

Event Timeline

Vyacheslav (hitrpr) created this task.Dec 7 2021, 3:45 AM
Hans Goudey (HooglyBoogly) changed the task status from Needs Triage to Confirmed.Dec 7 2021, 3:54 AM
Hans Goudey (HooglyBoogly) changed the subtype of this task from "Report" to "To Do".
Hans Goudey (HooglyBoogly) added projects: Geometry Nodes, Nodes & Physics.
Hans Goudey (HooglyBoogly) added a subscriber: Hans Goudey (HooglyBoogly).

Thanks for the report. This is actually expected, since the bounding box node doesn't work on instances. (That's so we can make it output instance domain attributes in the future, and to be consistent with instance handling in other nodes).

However, I noticed the manual isn't totally clear about this, especially how it relates to the vector outputs, so I'll keep this task as a todo for that.

Hans Goudey (HooglyBoogly) moved this task from Backlog/Bugs to Next Release Targets on the Geometry Nodes board.Dec 7 2021, 3:55 AM
Aaron Carlisle (Blendify) added a project: Documentation.Dec 7 2021, 4:01 AM
Vyacheslav (hitrpr) added a comment.Dec 7 2021, 7:25 AM
In T93785#1266797, @Hans Goudey (HooglyBoogly) wrote:

Thanks for the report. This is actually expected, since the bounding box node doesn't work on instances. (That's so we can make it output instance domain attributes in the future, and to be consistent with instance handling in other nodes).

However, I noticed the manual isn't totally clear about this, especially how it relates to the vector outputs, so I'll keep this task as a todo for that.

Okay! Just looks very weird as bboxes for instances work properly.

Hans Goudey (HooglyBoogly) closed this task as Archived.Dec 7 2021, 5:29 PM

I can't link to the commit since it's on the 3.0 branch of the manual, but I just clarified the wording there a bit.

Hans Goudey (HooglyBoogly) changed the task status from Archived to Resolved.Dec 7 2021, 5:29 PM