System Information
Operating system: Linux-3.10.0-1160.31.1.el7.x86_64-x86_64-with-glibc2.17 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.39
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: rBf1cca3055776
Worked: blender-3.0.0-beta+v30.11392829adfe-linux.x86_64-release
Short description of error
When importing an FBX file created in Mixamo, I get a python error and the file is NOT imported. This works fine with an older Beta version.
Exact steps for others to reproduce the error
- Open brand new Blender, and delete all.
- Import FBX and try and load (attached file)
- Reports python error ....
Python: Traceback (most recent call last):
File "/swiss/people/richardl/Blender/3_0/blender-3.0.0-linux-x64/3.0/scripts/addons/io_scene_fbx/__init__.py", line 216, in execute
if import_fbx.load(self, context, filepath=path, **keywords) == {'FINISHED'}:
File "/swiss/people/richardl/Blender/3_0/blender-3.0.0-linux-x64/3.0/scripts/addons/io_scene_fbx/import_fbx.py", line 2600, in load
_(); del _
File "/swiss/people/richardl/Blender/3_0/blender-3.0.0-linux-x64/3.0/scripts/addons/io_scene_fbx/import_fbx.py", line 2599, in _
fbx_item[1] = blen_read_geom(fbx_tmpl, fbx_obj, settings)
File "/swiss/people/richardl/Blender/3_0/blender-3.0.0-linux-x64/3.0/scripts/addons/io_scene_fbx/import_fbx.py", line 1296, in blen_read_geom
blen_read_geom_layer_uv(fbx_obj, mesh)
File "/swiss/people/richardl/Blender/3_0/blender-3.0.0-linux-x64/3.0/scripts/addons/io_scene_fbx/import_fbx.py", line 1048, in blen_read_geom_layer_uv
uv_lay = mesh.uv_layers.new(name=fbx_layer_name, do_init=False)
RuntimeError: Error: Cannot add more than 8 UV maps
location: <unknown location>:-1