System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.09
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: rBf1cca3055776
Worked:
Short description of error
Maybe you can tell me if I am doing things wrong or if I encounter a bug.
I tried to compress my .blend externally with zstd but Blender refuses to read it again. Even tho it should be supported.
The implementation here saves additional metadata into the compressed file in order to allow for efficient seeking when loading. This is standard-compliant and will be ignored by other tools that support Zstd. If the metadata is not present (e.g. because you manually compressed a .blend file with another tool), Blender will fall back to sequential reading.
D5799: Add support for Zstd compression for .blend files
Exact steps for others to reproduce the error
1: $zstd -19 my.blend
2: I rename it back from my.blend.zst to my.blend and try to open it.
3: Blender falls back to the default scene if I try to open it :(
Please note that I use WSL (Ubuntu) for the compression.