System Information
Operating system: win 11, latest build
Graphics card: rtx 3090
Blender Version
3.0, steam version
Short description of error
I have a 10 bit screen that i calibrated, PS, LR, capture one work just fine. Blender on the other hand displays oversaturated images. The export images are ok.
Test with the srgb setting selected on display device:
Test with the none setting selected on display device:
If blender would just use the icc profile to display the image this would be amazing.
I am using displaycall for the calibration and applying the icc profile.

