System Information
Operating system: Windows 10
Graphics card: Intel HD 4600
Blender Version
Broken: Tested 2.93.7 and 3.0
I can reproducably crash blender. Interestingly I see this working in several tutorials about how to create a procedural wood texture, but on my system this crashes reliably.
Exact steps for others to reproduce the error
Open Blender with the default scene.
Go to shading editor.
Add a noise texture.
Add a Voronoi texture.
Connect Fac of Noise Texture to Vector of Voronoi Texture.
Add a Bump node.
Connect Distance of Voronoi Texture to Height of Bump.
Connect Normal (output) of Bump to Normal (input) of Principled BSDF.
A few seconds later Blender is gone.