System Information
Operating system: win 7
Graphics card: 'NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2'
Blender Version
Broken: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: f1cca3055776, type: release
Short description of error
Blender crashes to desktop when updating image texture on plane in the viewport. This happens when scrubbing the frames or rendering animation from viewport. Interestingly if the interface is locked and the file is rendered from the normal render (cycles or eevee) works fine.
I have a blender file with a number of short 2d animated shots imported with "import images as planes" and keyframes turning their visibility in the outliner on and off. Scrubbing the timeline in viewport shading it will quickly crash within 30 seconds.
I have tried changing the settings for the garbage collector and stuff in the settings, seems to make no difference.
I tried adjusting the TdrDelay also seemed to make no difference.
Exact steps for others to reproduce the error
There are several fairly big texture files (3030x1770px png or mov animation in my tests) that get changed out every frame and every object gets changed out every shot in my project.
A single long sequence won't reproduce it in my tests.
Blender won't pack the image sequences to a nice neat file but here is a dropbox link to a file that crashes blender.
*LINK REMOVED*
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7EDF74560
Edit: