Maniphest T94386

Viewport Crashes with Image Sequence Texture Update
Closed, Duplicate

Assigned To
None
Authored By
PBnFlash (PBn)
Dec 26 2021, 10:57 AM
Tags
  • BF Blender
Subscribers
Jesse Yurkovich (deadpin)
PBnFlash (PBn)

Description

System Information
Operating system: win 7
Graphics card: 'NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2'

Blender Version
Broken: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: f1cca3055776, type: release

Short description of error
Blender crashes to desktop when updating image texture on plane in the viewport. This happens when scrubbing the frames or rendering animation from viewport. Interestingly if the interface is locked and the file is rendered from the normal render (cycles or eevee) works fine.

I have a blender file with a number of short 2d animated shots imported with "import images as planes" and keyframes turning their visibility in the outliner on and off. Scrubbing the timeline in viewport shading it will quickly crash within 30 seconds.

I have tried changing the settings for the garbage collector and stuff in the settings, seems to make no difference.

I tried adjusting the TdrDelay also seemed to make no difference.

Exact steps for others to reproduce the error
There are several fairly big texture files (3030x1770px png or mov animation in my tests) that get changed out every frame and every object gets changed out every shot in my project.
A single long sequence won't reproduce it in my tests.

Blender won't pack the image sequences to a nice neat file but here is a dropbox link to a file that crashes blender.
*LINK REMOVED*

Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7EDF74560

Edit:

Related Objects

Mentioned Here
T93479: 3.0 Potential candidates for corrective releases
rBf1cca3055776: Blender 3.0 - version bump -> release

Event Timeline

PBnFlash (PBn) created this task.Dec 26 2021, 10:57 AM
Jesse Yurkovich (deadpin) changed the task status from Needs Triage to Needs Information from User.Dec 26 2021, 11:56 AM
Jesse Yurkovich (deadpin) added a subscriber: Jesse Yurkovich (deadpin).

Can you attach the following file: C:\Users\PBn\AppData\Local\Temp\BREAKROOM.crash.txt

PBnFlash (PBn) added a comment.Dec 26 2021, 6:57 PM

Oops

PBnFlash (PBn) updated the task description.Dec 26 2021, 7:08 PM
Jesse Yurkovich (deadpin) added a comment.Dec 26 2021, 10:32 PM

Thanks for attaching that. I can now confirm this particular issue has been fixed in 3.1 builds already. It is also on the list of fixes to potentially make it back to 3.0: T93479: 3.0 Potential candidates for corrective releases.

Jesse Yurkovich (deadpin) closed this task as a duplicate of T94266: Crash with Movieclip background in Camera view.Dec 26 2021, 10:32 PM
PBnFlash (PBn) updated the task description.Dec 27 2021, 12:49 AM
PBnFlash (PBn) added a comment.EditedDec 27 2021, 1:43 AM

Trying 3.1 crash issues solved (yay!)
However, viewport textures no longer auto updating on frame change, only when I sync number of frames (aww)