System Information
Operating system: windows 10
Graphics card: GTX 1060
Blender Version
3.0
Short description of error
When I import a .fbx file into the software, I get an error message and the .fbx does not import
| Adrien (TheFlockers) | |
| Jan 3 2022, 3:57 PM |
| Adrien (TheFlockers) |
| Philipp Oeser (lichtwerk) |
| Pratik Borhade (PratikPB2123) |
System Information
Operating system: windows 10
Graphics card: GTX 1060
Blender Version
3.0
Short description of error
When I import a .fbx file into the software, I get an error message and the .fbx does not import
Which error message?
Might be the same as T93541: Blender 3.0 cannot import FBX (containing more than 8 UV layers).
Please also check if this is still an issue for you in a fresh 3.1 build from https://builder.blender.org/download/daily/
I can confirm. @Philipp Oeser (lichtwerk) , are you able to reproduce?
Python: Traceback (most recent call last):
File "C:\Users\Pratik\Desktop\BlenderOSP\build_windows_Lite_x64_vc16_Release\bin\Debug\3.1\scripts\addons\io_scene_fbx\__init__.py", line 216, in execute
if import_fbx.load(self, context, filepath=path, **keywords) == {'FINISHED'}:
File "C:\Users\Pratik\Desktop\BlenderOSP\build_windows_Lite_x64_vc16_Release\bin\Debug\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 2849, in load
_(); del _
File "C:\Users\Pratik\Desktop\BlenderOSP\build_windows_Lite_x64_vc16_Release\bin\Debug\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 2843, in _
root_helper.build_hierarchy(fbx_tmpl, settings, scene, view_layer)
File "C:\Users\Pratik\Desktop\BlenderOSP\build_windows_Lite_x64_vc16_Release\bin\Debug\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 2278, in build_hierarchy
child.build_hierarchy(fbx_tmpl, settings, scene, view_layer)
File "C:\Users\Pratik\Desktop\BlenderOSP\build_windows_Lite_x64_vc16_Release\bin\Debug\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 2244, in build_hierarchy
child.build_skeleton(self, Matrix(), force_connect_children=settings.force_connect_children)
File "C:\Users\Pratik\Desktop\BlenderOSP\build_windows_Lite_x64_vc16_Release\bin\Debug\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 2044, in build_skeleton
child_bone = child.build_skeleton(arm, bone_matrix, bone_size,
File "C:\Users\Pratik\Desktop\BlenderOSP\build_windows_Lite_x64_vc16_Release\bin\Debug\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 2044, in build_skeleton
child_bone = child.build_skeleton(arm, bone_matrix, bone_size,
File "C:\Users\Pratik\Desktop\BlenderOSP\build_windows_Lite_x64_vc16_Release\bin\Debug\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 2044, in build_skeleton
child_bone = child.build_skeleton(arm, bone_matrix, bone_size,
[Previous line repeated 1 more time]
File "C:\Users\Pratik\Desktop\BlenderOSP\build_windows_Lite_x64_vc16_Release\bin\Debug\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 2047, in build_skeleton
child_connect(bone, child_bone, None, connect_ctx)
File "C:\Users\Pratik\Desktop\BlenderOSP\build_windows_Lite_x64_vc16_Release\bin\Debug\3.1\scripts\addons\io_scene_fbx\import_fbx.py", line 1969, in child_connect
if similar_values_iter(par_bone.tail, child_head):
File "C:\Users\Pratik\Desktop\BlenderOSP\build_windows_Lite_x64_vc16_Release\bin\Debug\3.1\scripts\addons\io_scene_fbx\fbx_utils.py", line 268, in similar_values_iter
if (v1 != v2) and ((abs(v1 - v2) / max(abs(v1), abs(v2))) > e):
ZeroDivisionError: float division by zero