System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: AMD Radeon (TM) R9 390 Series ATI Technologies Inc. 4.5.14831 Core Profile Context 21.5.2 27.20.21003.8013
Blender Version
Broken: version: 3.1.0 Beta, branch: master, commit date: 2022-02-04 20:19, hash: rB0b4cf2984f82
Worked: (it didn't never before)
Short description of error
[When using curve to mesh on 90 degree angled subdivided mesh, weird radius bumps shows in place where vertices are.]
Exact steps for others to reproduce the error
[Add a plane, subdivide once and delete faces and middle one vert.
Add geometry nodes modifier, use mesh to curve, and curve to mesh node with quadrilateral profile, radius bumps shows in those places where subdive verts are.]
[Based on the default startup or an attached .blend file (as simple as possible)]
