System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65
Blender Version
Broken: version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash: rBdc2d18018171
Short description of error
[Adding a WeightedNormal and not enabling Autosmooth will block the UV editor from updating]
Exact steps for others to reproduce the error
[Create a mesh and UV Unwrap it. Add a "Weighted Normal" modifier without enabling Autosmooth. You should see Vertice points in the UV editor disappear leaving only edges and faces. Selecting different parts of the mesh in 3D view will not appear in the UV view as they should. The currently selected mesh is essentially frozen in the UV editor though modifications can be made. Toggling Object - Edit mode will cause the UV window to update{F12867634}]