System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.07
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: rBf1cca3055776
Worked: (newest version of Blender that worked as expected)
Short description of error
When using a UV map with the tangent node the resulting tangent sometimes isn't seamless although it should be.
Exact steps for others to reproduce the error
Test file:
When looking at the mesh and UV map it is apparent that the resulting tangents should look like that of the tangent node when set to radial Z, but it doesn't.
Thank you and have a great day.
