System Information
Operating system: linux
Graphics card:
Blender Version
Broken: 3.0.1
Short description of error
once a 2d spline is created, there is no way to change the local projection axis, but theses axis are used by modifiers like mirror
Exact steps for others to reproduce the error
- open a blend file with some content
- move 3d cursor to some face, Z pointing at normal of face
- shift+a -> curves -> bezier
- set spline to 2d, both filled, closed loop, extrude to some value
- x -> vertices (remove everything)
- draw something that you want to mirror (so draw half part of the part) with the axis you want to use not aligned to some local axis
- apply a mirror modifier
optional :
- go out of edit mode
- go back to edit mode, to "refine the mirror"
what I get the spline local axis are created according to the 3d cursor axis, but if at creation time the 3d cursor axis aren´t correctly oriented there is no way to fix that
the local coordinates HAVE TO BE CORRECTLY oriented since they are used as parameter to the mirror transform
what I would like :
be able to move the origin, axis of local projection while in edition
could be an entry in object properties -> transform (like Delta transform) like " object properties -> transform -> local referential"

