System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GT 710/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.98
Blender Version
Broken: version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash: rBdc2d18018171
Worked: (newest version of Blender that worked as expected)
Short description of error
[Mirror of Hair particle gets shifted after applying Subdivision modifier before applying its working Good]
Exact steps for others to reproduce the error
[Add subdivision Modifier to a mesh and then use add hair particle system then try adding Hairs with mirror it will work but when you apply subdivision modifier and then try to add hair mirror is offset irrespective of scale or position of origin. You can also create this By just switching position of particle modifier and Subdivision Modifier.]
[Based on the default startup or an attached .blend file (as simple as possible)]