System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.07
Blender Version
Broken: version: 3.0.0, branch: master, commit date: 2021-12-02 18:35, hash: rBf1cca3055776
Worked: (newest version of Blender that worked as expected)
Short description of error
When using the color picker in the viewport it doesn't pick the correct rgb values if they are greater than 1.
Exact steps for others to reproduce the error
When using the color picker in the viewport it doesn't pick the correct rgb values if they are greater than 1.
In the compositor however when the rgb values are greater than 1 the color picker doesn't have any problems at all.
In the test file below the image in the compositor is the exact scene rendered out with openexr as container, whcih natively supports HDR values.
This means to get color samples from a brightly lit scene using standard view transform scene one has to first render it, save as Openexr, open it in the compositor before it can be sampled.
Since I'm not acquainted with the way the color picker works in Blender I canthink of two sources of the problem: Either it lies with the color picker or maybe the standard view transforms somehow clamp the values to a 0-1 range before the color picker can pick the values.
Either way I think that the fix for this problem should be rather easy.
Thank you and have a great day!