System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.09
Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: rBc77597cd0e15
Worked: 3.0
Caused by: rB7e712b2d6a0d: Nodes: refactor node tree update handling
Short description of error
No update shader in Blender3.1
Exact steps for others to reproduce the error
Hi dear blender developers,
Recently, we discover a new bug linked to Blender 3.1:
The shaders don't update in blender when we change the parameters of the nodegroup. This is happening when the material output is contained inside a nodegroup. ( See the video example below ). It always worked fine until now, in 3.1, in order to fix the shaders we need to quit the rendered view and restart it.
This is heavily impacting our productions, we have multiple thousands of materials currently broken in 3.1. We hope that this can be fixed in 3.2, all the users and studios using our materials are currently stuck/complaining with this problem.
Cheers,
Bproduction