System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: GeForce 840M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.73
Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: rBc77597cd0e15
Worked: (newest version of Blender that worked as expected)
Short description of error
There is not an error but it's a little problem to exporting object(s) as .obj format from blender to maya.
I tested it on my own lap top and our studio's computers too and got same result at all of them.
In previous versions, the position of all vertices of an imported object was maintained in wherever they were in blender, and only the origin was moved to the (0, 0, 0) which was true.
In the new version, all verts position is shifted along with object's origin
Exact steps for others to reproduce the error
- Open .blend file in previous version (say 3.0.0)
- Export object in .obj format. In obj export settings , set scale to 10
- Open default scene -> delete everything -> Import back the .obj file
- Open same .blend file in 3.1 release
- Export object in .obj format. In obj export settings , set scale to 10
- Open default scene -> delete everything -> Import back the .obj file
| 3.0.0 | 3.1.0 |
Test File:




