System Information
Operating system: Windows 10 1909
Graphics card: GTX 1070 496.13
Blender Version
Broken: 3.1 Stable
Worked: 3.0.1
Caused by rBae4407034114: Cycles: explicitly skip self-intersection
Short description of error
When set to Multiscatter GGX, a non-manifold object with a bump texture and a non-zero roughness behaves as if light "passes through it" (the softboxes).
The stripes on the curved plane can only be fixed by making it manifold, afaik (It's a separate issue, I guess)
Expected behavior, 3.0.1
3.1
Exact steps for others to reproduce the error
Press F12 in my test file

