System Information
Operating system: Linux
Graphics card:
Blender Version
Broken: 3.1
Worked: 3.0
Short description of error
When exporting an OBJ, if a mesh object has a non-trivial scaling in its world matrix, the normals are wrong
- the normals are not normalized (unit length)
- non-uniform scaling aren't handled correctly (inverse-transpose formula)
Exact steps for others to reproduce the error
Create a UV sphere, smooth shade it, scale down on one axis, say Scale X = 0.3. Export and reimport.
