Maniphest T96468

Can't drag noodles in geometry nodes editor
Closed, Duplicate

Assigned To
None
Authored By
Pascal (PMA33)
Mar 14 2022, 9:45 PM
Tags
  • BF Blender
  • Geometry Nodes
Subscribers
ilir beqiri (ilirbeqiri)
Pascal (PMA33)
Philipp Oeser (lichtwerk)
Pratik Borhade (PratikPB2123)
Richard Antalik (ISS)

Description

System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79

Blender Version
Broken: version: 3.2.0 Alpha, branch: master, commit date: 2022-03-14 00:08, hash: rBb959f603da45
Worked: 3.1

Short description of error
If not heavily zoomed, it is very very tricky to connect two nodes ...

Exact steps for others to reproduce the error
Open new General template, create geometry nodes group and try to create new link few times.
It doesn't work very well, my success rate was only 20%

Related Objects

Mentioned Here
T96255: Node socket click detection is broken in some cases
rBeabdcdcd44b9: Merge remote-tracking branch 'origin/blender-v3.1-release'
rB0a4fdcbb5fe3: Cleanup: unused Python variables & imports

Event Timeline

Pascal (PMA33) created this task.Mar 14 2022, 9:45 PM
Richard Antalik (ISS) added subscribers: Philipp Oeser (lichtwerk), Richard Antalik (ISS).Mar 14 2022, 9:56 PM

@Philipp Oeser (lichtwerk) can you check?

ilir beqiri (ilirbeqiri) added a subscriber: ilir beqiri (ilirbeqiri).Mar 15 2022, 3:00 PM
ilir beqiri (ilirbeqiri) added a comment.Mar 15 2022, 3:21 PM

System Information
Operating system: Windows 10, Linux
Graphics card: Nvidia Quadro P4000, GeForce GTX 1070, RTX 3070

Blender Version
Broken: (example: 3.2.0 Alpha, 0a4fdcbb5fe3, master, 2022-03-04)
Worked: (3.2.0 Alpha, eabdcdcd44b9, 2022-03-01)

Short description of error
Extremely difficult to catch the handle of a node if not too close or too far using the mouse too

Exact steps for others to reproduce the error
It's extremely difficult to catch the handle of a node socket if you click exactly in the center of the socket. Especially if you've zoomed out a bit. It's somewhat easier to catch the socket handle if you hover the mouse from the inside of the node in direction of the socket name. Things are better if you've zoomed either far out or far in. Zooming in or out in the middle of working, makes it a very tedious process. I've noticed that this is not the case with the Shader Editor, of the Composition editor, it only happens in the Geometry nodes. Thank you!

Richard Antalik (ISS) added a comment.Mar 15 2022, 9:43 PM

I have noticed yesterday, that even with mouse creating links is bit more difficult than it used to be. But don't know whether with tablet it is same or worse.

@Pascal (PMA33) @ilir beqiri (ilirbeqiri) is this same with mouse, or is it worse with tablet?

Richard Antalik (ISS) renamed this task from geometry node noodles connection/deconnection unusable with wacom tablet to Can't drag noodles in geometry nodes editor.Mar 15 2022, 11:05 PM
Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.
Richard Antalik (ISS) updated the task description.
Richard Antalik (ISS) added a project: Geometry Nodes.
ilir beqiri (ilirbeqiri) added a comment.Mar 16 2022, 1:51 PM

@Richard Antalik (ISS) I have no tablet to test this on, but there seems to be a shift in the position where you're supposed to click and drag the noodle. You have to click more inward the node, towards the socket name for it to behave correctly.

Pratik Borhade (PratikPB2123) added a subscriber: Pratik Borhade (PratikPB2123).Mar 16 2022, 1:56 PM

@Richard Antalik (ISS), @ilir beqiri (ilirbeqiri) T96255: Node socket click detection is broken in some cases

Richard Antalik (ISS) added a comment.Mar 16 2022, 11:26 PM

@Pratik Borhade (PratikPB2123) Thanks, will merge then.

Richard Antalik (ISS) closed this task as a duplicate of T96255: Node socket click detection is broken in some cases.Mar 16 2022, 11:26 PM