Maniphest T96495

Fix bad behavior of Armature Join operator
Confirmed, NormalTO DO

Assigned To
None
Authored By
Bastien Montagne (mont29)
Mar 15 2022, 3:08 PM
Tags
  • Animation & Rigging
  • BF Blender
Subscribers
Bastien Montagne (mont29)

Description

Currently, armature 'Join' operator empties its source Armature IDs, while not deleting them. This is both fairly useless, and inconsistent with other 'Join' operations on e.g. Meshes, which do leave source obdata untouched.

It should instead probably operate on temporary out-of-main copies of the source armatures data, and also leave the original data unchanged.

Alternative option would be to effectively delete the emptied source armature IDs, together with all the objects using them, but this is probably not the desired behavior either.

Issue revealed while investigating T96452: Armature corrupted after undo, see also

for a reproducible case.

Related Objects

Event Timeline

Bastien Montagne (mont29) changed the task status from Needs Triage to Confirmed.Mar 15 2022, 3:08 PM
Bastien Montagne (mont29) created this task.