Maniphest T96567

Hidden Geometry is still visible in Edit Mode on objects with Subdivision when GPU Subdivision is enabled
Closed, Duplicate

Assigned To
None
Authored By
Joseph Hansen (josephhansen)
Mar 17 2022, 6:07 PM
Tags
  • BF Blender
  • EEVEE & Viewport
Subscribers
Joseph Hansen (josephhansen)
Kévin Dietrich (kevindietrich)
Philipp Oeser (lichtwerk)

Description

System Information
Operating system: Windows 10
Processor: AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz
Graphics card: NVIDIA GTX 1660 Super

Blender Version
Broken: 3.1.0 Release Candidate
Worked: 3.0

Short description of error
If GPU Subdivision is turned on, and an object has a Subdivision modifier, selecting part of the Mesh and pressing H hides the wireframe but still shows the mesh:


Turning off the Subdivision modifier creates expected behavior:

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible), enable GPU subdivision. Create a mesh and add a Subdivision modifer. Go to Edit Mode, select geometry, and press H

Event Timeline

Joseph Hansen (josephhansen) created this task.Mar 17 2022, 6:07 PM
Joseph Hansen (josephhansen) added a comment.Mar 17 2022, 6:14 PM

Turning off GPU Subdivision will also allow the mesh to be hidden, even if the Subdivision modifier is still turned on

Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.Mar 18 2022, 12:44 AM
Richard Antalik (ISS) added a project: EEVEE & Viewport.
Tomas (Rusculleda) added a subscriber: Tomas (Rusculleda).Apr 1 2022, 3:01 PM
Philipp Oeser (lichtwerk) added subscribers: Kévin Dietrich (kevindietrich), Philipp Oeser (lichtwerk).Apr 6 2022, 9:05 PM

CC @Kévin Dietrich (kevindietrich)

Tomas (Rusculleda) removed a subscriber: Tomas (Rusculleda).Apr 6 2022, 9:07 PM