System Information
Operating system: windows 10
Graphics card: RTX 3090
Blender Version
Broken: 3.1 stable
It looks like the transparency ray depth doesn't calculate the opaque object between transparent ones. Even I raised the transparency light path up to 50, it still shows some black shadows of the hair cards.
With blender 3.0, it works correctly. Even just 8 of transparency depth.
With 12 of transparency depth, the black issue almost gone.
It has 2 copies of hair cards overlaping each other. One of it's normal faces outside, another one faces inside.






