System Information
Operating system: Windows-11 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.17
Blender Version
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: rBc77597cd0e15
Worked: 3.0.1
Caused by rBcfa53e0fbeed: Refactor: Move normals out of MVert, lazy calculation
Short description of error
Sculpting - When you export a sculpted mesh and you reimport it details are missing till you press clear custom split normals.
For example if I try to bake the high poly to substance painter I don't have the details of my sculpted mesh.
Exact steps for others to reproduce the error
- Open default sculpting file -> sculpt a mesh
- Export it in FBX format with default settings
- Open default scene -> delete everything -> import the FBX file
(this is what you see when you re-import it)
the sculpted are shows on the side view
if you hit clear custom split normals the details will show up!




