System Information
Operating system: Gentoo Linux
Graphics card: RX 480
Blender Version
Broken: 3.2.0 Alpha, cloned from Git and compiled an hour or two before this was posted
Worked: 3.1.0
Short description of error
Hair strands that use vertex colours for colouring have graphical glitches, while ones that do not use them (the beige and glowing hair in the Kvantumo image) look fine:
Test file in Cycles where it works fine:
Test file in Eevee material preview:
Using solid shading results in bug T96920 and using wireframe shading results in both strands as they should be and broken strands as in T96920 being displayed at the same time.
Exact steps for others to reproduce the error
Add particle system to cube.
Change to Hair.
Go to material node editor.
Plug in a vertex color node into base color. It doesn't matter if there are vertex colours or not; the graphical glitch will show all the same.




