Maniphest T97136

USD Material Preview Shading is showing "fragmented" albedo
Closed, Duplicate

Assigned To
None
Authored By
Markus Lanxinger (weirdmonkey2807)
Apr 7 2022, 11:21 AM
Tags
  • BF Blender
Subscribers
Germano Cavalcante (mano-wii)
Markus Lanxinger (weirdmonkey2807)

Description

System Information
Operating system: Windows 11 (Build: 22000.593)
Graphics card: Nvidia RTX 3090, Nvidia RTX 3080

Blender Version
Broken: 3.2, 81ec3dce6542, master, 2022-04-06
Worked: NA

Short description of error

USD Material assignment is correct but the material preview viewport shading is showing "fragmented" textures.

Exact steps for others to reproduce the error

  1. File, Import, usdc
  2. Check Import USD Preview
  3. Change Viewport to Material Preview Mode


Related Objects

Mentioned Here
T93904: USD import: investigate texture color space conversion issue
rB81ec3dce6542: Geometry Nodes: Add "Connected" mode to Merge by Distance node

Event Timeline

Markus Lanxinger (weirdmonkey2807) created this task.Apr 7 2022, 11:21 AM
Germano Cavalcante (mano-wii) closed this task as Archived.Apr 7 2022, 5:25 PM
Germano Cavalcante (mano-wii) added a subscriber: Germano Cavalcante (mano-wii).

I don't think this has anything to do with the USD importer, since you manually assigned the materials.
Looking at the file, the Normal texture is being affected by the sRGB color space. Switching to linear solves the problem.

From what I can see, this is not a bug.
For help using Blender, please try one of the community websites: https://www.blender.org/community/

Markus Lanxinger (weirdmonkey2807) added a comment.EditedApr 7 2022, 5:26 PM

I think you misunderstood. I didn't manually assign these materials in the project I shared.

this is what happened when I used the USD importer and had it auto assign the material.

That means the USD Importer incorrectly marks the normal texture as RGB.

Maybe this has to do with the texture naming and added 0 that it doesn't see it as a normal (baked_mesh_norm0.png)

Markus Lanxinger (weirdmonkey2807) updated the task description.Apr 7 2022, 5:36 PM
Germano Cavalcante (mano-wii) reopened this task as Needs Triage.Apr 7 2022, 5:43 PM
Germano Cavalcante (mano-wii) added a comment.Apr 7 2022, 7:24 PM

Sorry for the misunderstanding.
It looks like that solving this is the ToDo mentioned in T93904: USD import: investigate texture color space conversion issue.
So it's something that is already being worked on.

Thanks for the report, I will merge this in T93904.

Germano Cavalcante (mano-wii) closed this task as a duplicate of T93904: USD import: investigate texture color space conversion issue.Apr 7 2022, 7:24 PM