System Information
Operating system: Ubuntu Linux 20.04
Graphics card: Nvidia GeForce GTX 1060 6GB (510.54 drivers version)
Blender Version
Broken: 3.1.2 (Snap Version)
Worked: 3.0.1 (Snap Version)
Short description of error
Oddly enough, a weird graphics glitch appears in 3.1.2 in most cases when combining Mirror and a Subdivision Surface modifier after it and switching from object mode to edit mode. It's like the whole thing gets corrupt to the bone with random black lines appearing all over the place. I've asked someone to test this on Windows with the same Blender version and they were not able to reproduce it. Oddly enough, if there's another modifier after Subdivision Surface (solidify for example) the error won't appear.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
- Cut the mesh in half.
- Add Mirror modifier.
- Add Subdivision Surface modifier after it.
- Switch between object and edit modes a few times and see the error happening while in edit mode.

