Maniphest T97416

blender export fax lost some piece of the model
Closed, Resolved

Assigned To
Pratik Borhade (PratikPB2123)
Authored By
qu quanhe (teddy171)
Apr 18 2022, 4:35 AM
Tags
  • Add-ons (BF-Blender)
Subscribers
Pratik Borhade (PratikPB2123)
qu quanhe (teddy171)

Description

System Information
Operating system:Mac os
Graphics card:M1 Max

Blender Version
Broken: (3.1.0 , c77597cd0e15, master, 2022-03-08)
Worked: (newest version of Blender that worked as expected)

Short description of error
When I export a model to fbx,it is incomplete when I import it to unity.

Related Objects

Mentioned In
T96469: Export FBX to Unity problem
Mentioned Here
rBc77597cd0e15: Fix T95843: Invalid mesh runtime data after sculpt undo
M1: Bevel Tool Toolbar Layout - Multiple Overflow Popovers

Event Timeline

qu quanhe (teddy171) created this task.Apr 18 2022, 4:35 AM
Pratik Borhade (PratikPB2123) changed the task status from Needs Triage to Needs Information from User.Apr 18 2022, 4:57 AM
Pratik Borhade (PratikPB2123) edited projects, added Add-ons (BF-Blender); removed BF Blender.
Pratik Borhade (PratikPB2123) added a subscriber: Pratik Borhade (PratikPB2123).

Thanks for the report. I don't see any difference after re-importing the model in Blender.
Haven't checked in unity yet. Can you upload screenshot to show how exactly model appear in Unity?

qu quanhe (teddy171) added a comment.Apr 18 2022, 5:06 AM

Pratik Borhade (PratikPB2123) added a comment.Apr 18 2022, 5:25 AM

Hi, thanks for the screenshot. Looks like backfaces are not visible in Unity after import.
Do you know how to disable back-face culling in Unity?

qu quanhe (teddy171) added a comment.Apr 18 2022, 6:08 AM

Hi, thanks for your answer. But I don't know how to disable back-face culling in Unity though I search for it in stack overflow and google. Can you tell me how to do it?Many thanks.

Pratik Borhade (PratikPB2123) added a comment.Apr 19 2022, 4:43 AM

Hi, neither I know about this. But you can fix this before exporting the FBX file by flipping normals of inverted faces
Open your scene in blender. In viewport overlays panel, enable face orientation.
enter in edit mode and change to face selection mode
select red colored faces and apply Flip normals to them- MeshnormalsFlip
Let me know if that works for you. I'm not sure if this can be done in more clever way.

qu quanhe (teddy171) added a comment.Apr 19 2022, 6:01 AM
This comment was removed by qu quanhe (teddy171).
qu quanhe (teddy171) added a comment.Apr 19 2022, 6:16 AM

Thank you very much. I have solved the problem by your advice.🙏

qu quanhe (teddy171) added a comment.Apr 19 2022, 6:17 AM

Pratik Borhade (PratikPB2123) closed this task as Resolved.Apr 19 2022, 6:22 AM
Pratik Borhade (PratikPB2123) claimed this task.

Hi, good to hear that. Will close this ticket.
Thanks again for the report.

qu quanhe (teddy171) added a comment.Apr 19 2022, 6:23 AM
This comment was removed by qu quanhe (teddy171).
Pratik Borhade (PratikPB2123) mentioned this in T96469: Export FBX to Unity problem.Apr 29 2022, 7:46 AM