System Information
Operating system: WIN 10
Graphics card: 3080 TI
Blender Version
Broken: 3.0.1, dc2d18018171, master, 2022-01-25
Worked: N/A
Short description of error
Baking particle 'hair dynamics' physics in 60 fps does not produce same physics results as 30 fps. Hair barely moves in 60 fps.
Exact steps for others to reproduce the error
Open hair_30fps.blend
Bake hair. Go to frame 18 and place 3d cursor on furthest movement of hair. Note location of 3d cursor to compare later.
Scale Bone keyframes x2 in dope sheet
Change timeline range to 0-48
Change FPS to 60
Change hair's particle baking range to -24 to 48 (with disk cache enabled, so that frame 0 can bake)
Bake hair. Go to frame 36 and place 3d cursor on furthest movement of hair, compare to previous.
You will notice that the hair barely moves when baked in 60 fps, it does not receive the same physics as 30 fps does.
Example pictures below, pay attention to location of 3D cursor.
30 fps, frame 18:
60 fps, frame 36:

