Maniphest T98092

GPU subdivision artifacts when normal map active + Armature Modifier
Closed, DuplicateBUG

Assigned To
None
Authored By
Jürgen Rabe (egado)
May 13 2022, 11:24 AM
Tags
  • BF Blender
  • Render & Cycles
Subscribers
Jürgen Rabe (egado)
Kévin Dietrich (kevindietrich)
Thomas Dinges (dingto)

Description

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: Quadro RTX 4000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.91

Blender Version
Broken: version: 3.1.2, branch: master, commit date: 2022-03-31 17:40, hash: rBcc66d1020c3b
Worked: n/a

Short description of error
Strange surface artifacts appears if you use GPU subdivision + normal map + Armature Modifier. I'll noticed that problem in a project, so I did a example file to show the bug... but maybe I'am doing something wrong...

Exact steps for others to reproduce the error
Mesh + add Armature Modifier + add Subdivision Modifier + add Normal Map to the Shader + activate GPU subdivision

GPU subdivision ON

GPU subdivision OFF

Event Timeline

Jürgen Rabe (egado) created this task.May 13 2022, 11:24 AM
Thomas Dinges (dingto) changed the task status from Needs Triage to Confirmed.May 13 2022, 1:39 PM
Thomas Dinges (dingto) added a project: Render & Cycles.
Thomas Dinges (dingto) added subscribers: Kévin Dietrich (kevindietrich), Thomas Dinges (dingto).

Can confirm this issue. @Kévin Dietrich (kevindietrich)

Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: Radeon RX 5500 XT ATI Technologies Inc. 4.5.14800 Core Profile Context 22.4.1 30.0.15021.1001
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-05-13 09:22, hash: rB58555ccc7aab

Brecht Van Lommel (brecht) changed the subtype of this task from "Report" to "Bug".May 13 2022, 7:26 PM