System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Blender Version
Broken: version: 2.83.20, branch: master, commit date: 2022-04-19 16:00, hash: rBa56e2faeb7a9
Worked: (newest version of Blender that worked as expected)
Short description of error
Applying 2 Materials to an object when using mirror and subdivision causes the geometry of an object to break.
Exact steps for others to reproduce the error
Based on Default startup.
Create Sphere Primitive.
Delete Half the faces
Select some Faces and Apply a Material (Default)
Select some different faces (with some overlap) and apply second material (Default with edited colours)
Apply Mirror Modifier so it looks like a sphere again.
Apply Subdivision Surface Modifier.
Observe Geometry Breaks
Loading file in an older version of blender (2.8) the issue cannot be recreated.