System Information
Operating system: Windows 10
Graphics card: AMD Radeon RX 5600 XT
Blender Version
Broken: 3.12
Worked: 3.0
When working with the UDIM tiles, it loads all the correct number of tiles but repeats the loaded texture onto each tile. Renaming textures into different schemes (I.E. "1001_Basecolor" to "Basecolor.1001") did not work.
Exact steps for others to reproduce the error
From standard startup file, go to the image editor window. Create a new UDIM tile texture. It doesn't matter if it's 32-bit float, or not. go to the "N-Menu," and into the "image" tab. select a UDIM tile in a list. It should open the exact amount required, but fail to display any other tile but the one selected.