Maniphest T99086

Z fighting geometry renders badly in Cycles
Closed, Duplicate

Assigned To
None
Authored By
Damian Trebilco (Damian_Trebilco)
Jun 22 2022, 11:34 AM
Tags
  • BF Blender
Subscribers
Damian Trebilco (Damian_Trebilco)

Description

System Information
Operating system: Windows 10
Graphics card: Geforce 3070

Blender Version
Broken: 3.1.2
Worked: 3.0

Short description of error
Geometry that was very close together previously rendered OK in Cycles in Blender 3.0. Since Blender 3.1 (also tested Blender 3.2) Cycles displays black banding artefacts on this close z - fighting geometry.
Cycles in GPU (Optix) or CPU mode produces the same result.

Exact steps for others to reproduce the error
Create overlapping geometry and render in cycles.

Blender 3.0

Blender 3.2

Event Timeline

Damian Trebilco (Damian_Trebilco) created this task.Jun 22 2022, 11:34 AM
Damian Trebilco (Damian_Trebilco) updated the task description.Jun 22 2022, 11:36 AM