Operating system: Linux-5.4.0-121-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.129.06
Blender Version
Broken: version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: rBe05e1e369187
Worked: version 3.0
Short description of error
Materials in a geometry node-created building don't render properly, leaving a rough black texture, even though the components render fine outside of geometry nodes.
Exact steps for others to reproduce the error
The attached blender file and screenshot show the issue. In the foreground are the component pieces used to create the building in the background. The very basic materials render fine on the foreground components, but are broken in the background. They render as mostly black. Glass textures rendered as matte black. Basic brickwork is now rough black.
No scaling, inversion or material application happens in the geometry nodes - just rotations, translations and join geometry. In edit mode the geometry nodes normals are fine. Face orientation rendering seems fine.
I had created this building in geometry nodes previously (maybe in 3.1) and it rendered fine. I destroyed the nodes and remade them, and all the textures are broken.
