System Information
Operating system: Windows 11
Graphics card: RTX 3060ti / Ryzen 5600G / 16Gb Ram
Blender Version
Broken: 3.2.0
Worked: None Yet
Shadow Caustics are not Working
By Enabling in the startup default spotlight "Shadow Caustics", setting the Renderer to Cycles, setting "Cast Shadow Caustics" in the "Object Properties" panel of the Mesh with the "Glass BSDF" shader and setting "Receive Shadow Caustics" in the "Object Properties" panel for the Mesh with a simple non transparent nor Refractive material. The shadow just becomes a solid dark like the object was opaque and solid.