Maniphest T100205

Volumetrics bug
Closed, Resolved

Assigned To
Brecht Van Lommel (brecht)
Authored By
CHET (cheteron)
Aug 4 2022, 4:35 PM
Tags
  • BF Blender
  • Render & Cycles
Subscribers
CHET (cheteron)

Description

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15

Blender Version
Broken: version: 3.2.2 Release Candidate, branch: master, commit date: 2022-07-21 09:55, hash: rB9d38a2d21c97
Worked: (newest version of Blender that worked as expected)

Short description of error


Volumetrics are incorrectly calculated.
Two different volumetrics are considered correct (sphere on the right), but if they are joined into one object, the volumetric breaks (sphere on the left). Same situation with geonodes.

Revisions and Commits

rB Blender

Event Timeline

CHET (cheteron) created this task.Aug 4 2022, 4:35 PM
Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.Aug 4 2022, 6:43 PM
Richard Antalik (ISS) added a project: Render & Cycles.
Brecht Van Lommel (brecht) closed this task as Resolved by committing rB91d365f6df51: Fix T100205: Cycles wrong volume shading with two materials in object.Aug 4 2022, 7:02 PM
Brecht Van Lommel (brecht) claimed this task.
Brecht Van Lommel (brecht) added a commit: rB91d365f6df51: Fix T100205: Cycles wrong volume shading with two materials in object.