System Information
Operating system:Windows 11 Professional 21H2
Graphics card:AMD Radeon RX 6750XT(Use HIP for Cycles GPU Acceleration)
Blender Version
Broken: Release 3.2.2
Worked: Release 3.2.2
Short description of error
While rendering the scene which contains the object which has Transparent BSDF or Principled BSDF(Alpha connected to the image's Alpha to make transparent). The mist pass will calculate the transparent part of the object and make the mist inaccurate(Don't shown up in Eevee Rendering)
The glitch is showned up in blue box with arrow pointed
The compostie image
Exact steps for others to reproduce the error
Press F12 to render the image and switch to "Mist" pass and you will see the glitch
The object which caused the glitch is showned up in Viewport(Other is hidden)


