Maniphest T100526

Rigid body gravity is incorrect when the mesh is deformed by an armature
Closed, Duplicate

Assigned To
None
Authored By
Weiwen Hu (huww98)
Aug 20 2022, 6:13 PM
Tags
  • BF Blender
Subscribers
Omar Emara (OmarSquircleArt)
Weiwen Hu (huww98)

Description

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59

Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-08-20 00:16, hash: rBacf083a5bfc8

Short description of error
when a mesh is deformed (by an armature in this case), the gravity simulation is incorrect. It seems the gravity distribution is not deformed accordingly.

Exact steps for others to reproduce the error
play animation of attached file.

Event Timeline

Weiwen Hu (huww98) created this task.Aug 20 2022, 6:13 PM
Omar Emara (OmarSquircleArt) closed this task as a duplicate of T93587: Rigid Bodies do not interact properly when animated.Aug 29 2022, 10:20 AM
Omar Emara (OmarSquircleArt) added a subscriber: Omar Emara (OmarSquircleArt).

Seems the center of mass is incorrectly computed. Merging to T93587 as it seems to be the same issue.